UX (User Experience) and Scrum Training – Roman Pilcher

This course was on offer from Learning Connexions and was addressing the issue of where the user experience of a project fits into an agile deliver project.

Roman started the training by getting us to split into areas depending on role, then splitting up on agile experience. He then highlighting that there would be no slides but that we would create the agenda with the topics we wanted to cover, grouping these into categories and prioritising them on a backlog.

Things to think about
When designing a product you need to think about:
The functionality, interactions, NFRs and User Interaction Design.
For Functionality: User stories and epics, Use cases,
Interactions: Scenarios, story maps (Jeff Paton), interaction/workflow diagrams
NFRs: constraint stories
UI Design: Prototype, wire frames, mock ups, storyboards, UI sketches

Companies have moved to an agile way of delivering, when you look up agile in the dictionary it means to move quickly and easily and people hope by optimising the process software delivery can be a painless process, where the product is fully utilised.

Scrum is just one of the agile methodologies that can be used. It is a cyclical, iterative process, that is incremental, which facilitates experimentation and learning.
It allows the use the empirical evidence, providing data to question intuition.
Scrum
From the idea a product backlog is created by the product owner. The PO work with the   product team to set sprint goals and create a product increment. This increment gets feedback from the stakeholders who may be users and customers. The feedback cycle should be less than four weeks to ensure that the team is  building the right thing, right. The output from the feedback is taken and analysed to add or update backlog, which is re-prioritised.

User vs ProductThere is the problem space which the user can help explain more information:
Who has the problem?
Why is it a problem?
What is the problem?

And there is the solution space which is the product being designed
Solution space
Visual/UI design
Functionality
Interaction
Non functionals

If there are assumptions these can be validated with a Minimal Viable Product, which is a throwaway piece of work that can answer questions.
IdeaPersonas can be used to help with the design of the product
Personas

Is there a real problem present and do we need to address it?
You can get the users to do a diary study, get them to visit the website and write about the experience or do a home visits and watch the people use the site.
Depending on what you are designing a competition to get the users to design the site.
You can start with provisional personas which are initial personas to get you started

Persona elements – This makes the product user centric
It should include:
Name
Face/photo
Demographics
Background/job line
One sentence summary about person
Relevant details – attitudes, behaviours, interests
Goal – problem pain, benefit, goal – one main goal.
What is the real reason people are using your product?
Involve team in user research – creating personas with team
Visualise personas
Share clips and recordings
Write customer and user personas, maybe effected persona (If you were selling an X-ray machine you would have the purchaser, technician and the patient for X-ray machine)
It is important to chose a primary persona – who are you building the product for, this gives you a focus and priority. This allows the creation of a specific minimal marketable feature.

Before you do the persona it is important to create a product vision board with the stakeholders (marketing, sales, etc…)
VisionVision – the motivation, purpose behind product, what positive change would it create
Target group – customers, users (market)
Needs – problem, benefit (what and why)
Product – what is it, unique, top 3 features (how)
Value – business goals and monetisation

Agile Delivery
Just enough, just in time research
Product StrategyWaterfall – linear process with big upfront research
waterfallNeed continuity and stability for this to work well

Minimum viable product – Eric Ries
MVPThis is a throw away prototype
MVP is a way to test an idea, cheap, fast and quick
Idea for an MVP puts something out for the users to review
MVP = release 0.1 of a minimal marketable product

It is an idea to  create a product canvas – name of the product, then the goal (benefit) and the metrics to know if the goal had been achieved.
Canvas

Upfront UX work
UXThink about the key interactions – steps to satisfy the goal, story board, story mapping, wireframe
Key UI design ideas
Design principles language
Colours, shapes, layout
Influenced by brand and technology
Epics
Capture epics, list journeys under and the create a slice though
Global NFRs

Who is the target audience, what is the big picture (headlines sketch and drives project, holistic coarse grained) and then the product details (just enough for first sprint). The sprint goal needs to be identified alongside the risks and any uncertainty. The creation of the user stories drives the sprints.
cycle

Products have a natural lifecycle and unless they are continuously reviewed and improved.
IMG_3508During the course we had to choose a product and go through the process of creating the product vision and the canvas. It was a useful exercise and the course gives you different ideas and techniques that can be used in project work.